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Unity Dev Log – I Have No Idea What I’m Doing, But We’re Doing It
Today I spent hours in Unity working on Goblin’s Refuge. And by “working on the game,” I mean I am at the very first step of trying to put the mechanics in and staring at the screen like: “How in the actual world am I going to do this?” Because in my head, the game makes sense. There’s building. There’s survival. There’s PvP and PVE. There’s Gardek. There’s chaos.There’s a whole world. Then I open Unity and suddenly I’m fighting a button, a script, a missing reference, and my
Goblin
9 hours ago1 min read


What Started as a Community Became Something Bigger
Goblin’s Refuge was never supposed to become a game. Originally, it was just a community server. A place for players to survive, raid, build, fight, laugh, lose loot they definitely should not have been carrying, and create stories together. Over time, the Refuge became more than just another server. It became its own world with its own identity, characters, inside jokes, lore, and community. Somewhere along the way, ideas started turning into concepts. Concepts became system
Goblin
5 days ago1 min read
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