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Goblin's Refuge Dev Blog
Development updates, world lore, character reveals, concept art, community news, and behind-the-scenes progress for the upcoming survival sandbox game Goblin’s Refuge.


Gardek’s Gear Panic: Nutcrackers!
B-B-BLUEBERRY! I-I-I’m talking to you! Gardek here! Yes, yes, me, your trusty, slightly overcaffeinated robot! And today… today we’re talking about the thing… the thing you grab first… the NUTCRACKER! Not the candy! DON’T EAT IT! I SAID—STOP! Okay. Okay. They look… harmless, I guess… scrap metal, bolts, a little wobble… very delicate… ahh! NO! THAT’S YOUR DUO! DON’T SWING—SWING—OH NO! SPARKS! SCREAMS! PANIC! These things gather wood. Stone. Sometimes screams. Mostly screams.
Gardek
Jun 101 min read


From Players to Legends — The Goblin’s Refuge World Keeps Growing
Something unexpected happened while building Goblin’s Refuge. As concept art started rolling out, worlds expanded, characters became more alive, and the chaos slowly started taking shape… I reached back out to some of the players from the server community that helped make everything memorable in the first place. I basically said: “Hey… hypothetical question… how would you feel about becoming part of the actual game?” And somehow… people said yes. So now, somewhere in the ever
Goblin
Jun 81 min read


Unity Dev Log – I Have No Idea What I’m Doing, But We’re Doing It
Today I spent hours in Unity working on Goblin’s Refuge. And by “working on the game,” I mean I am at the very first step of trying to put the mechanics in and staring at the screen like: “How in the actual world am I going to do this?” Because in my head, the game makes sense. There’s building. There’s survival. There’s PvP and PVE. There’s Gardek. There’s chaos.There’s a whole world. Then I open Unity and suddenly I’m fighting a button, a script, a missing reference, and my
Goblin
Jun 71 min read


What Started as a Community Became Something Bigger
Goblin’s Refuge was never supposed to become a game. Originally, it was just a community server. A place for players to survive, raid, build, fight, laugh, lose loot they definitely should not have been carrying, and create stories together. Over time, the Refuge became more than just another server. It became its own world with its own identity, characters, inside jokes, lore, and community. Somewhere along the way, ideas started turning into concepts. Concepts became system
Goblin
Jun 21 min read
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