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Unity Dev Log – I Have No Idea What I’m Doing, But We’re Doing It

  • Goblin
  • 11 hours ago
  • 1 min read

Today I spent hours in Unity working on Goblin’s Refuge.


And by “working on the game,” I mean I am at the very first step of trying to put the mechanics in and staring at the screen like:


“How in the actual world am I going to do this?”


Because in my head, the game makes sense.


There’s building.

There’s survival.

There’s PvP and PVE.

There’s Gardek.

There’s chaos.There’s a whole world.


Then I open Unity and suddenly I’m fighting a button, a script, a missing reference, and my own confidence.


Right now, this is not the polished game trailer stage.


This is the “can I make this thing work without setting my computer on fire?” stage.


But I gave myself a goal to get something testable within the next few months.


At the time I said 140 days.


Now?

Definitely less than that.


Which somehow makes this both exciting and terrifying.


Do I know if that timeline is realistic?

Nope.


Do I think I might be crazy?

Absolutely.


Have I possibly lost my mind?

Probably somewhere between the first error message and the fifth YouTube tutorial.


But I’m still going.


Because every game starts somewhere.


Even the big ones started as a blank project, broken mechanics, weird bugs, and someone sitting there thinking:


“What did I just get myself into?”


So today was rough.

Unity humbled me.

The mechanics are fighting back.

And I am very much at the beginning.


But Goblin’s Refuge is still happening.


One confusing step at a time.


And honestly?


That’s kind of the fun part too.



 
 
 

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