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Unity Dev Log – I Have No Idea What I’m Doing, But We’re Doing It
Today I spent hours in Unity working on Goblin’s Refuge. And by “working on the game,” I mean I am at the very first step of trying to put the mechanics in and staring at the screen like: “How in the actual world am I going to do this?” Because in my head, the game makes sense. There’s building. There’s survival. There’s PvP and PVE. There’s Gardek. There’s chaos.There’s a whole world. Then I open Unity and suddenly I’m fighting a button, a script, a missing reference, and my
Goblin
12 hours ago1 min read
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